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March

3d Animation Rigger Maya - Mid/senior- Mobile Console Games Melbourne $60-$80k + Super

Conkerberry Recruitment on behalf of Conkerberry Recruitment for Games - Sydney, NSW

IT
Source: uWorkin

JOB DESCRIPTION

Studio currently has close to 80+ employees focusing on mobile, console and VR gaming. Expanding to 90 staff.

Original IP & tailor made games for Hollywood.

Australian & NZ citizens, residents or work visa holders preferred

Remote onboarding but preference for Melbourne onsite post lockdown

One of Australia's largest game development companies in Melbourne and looking for a super switched on Technical Animator to work closely with 3D art, animation and engineering teams to create high-quality and optimized rigs for animators, devise animation solutions and pipelines and assist in developing tools for 3D art/animation workflows.

In addition to exceptional technical art skills, we're looking for a candidate who can lead by example, embracing hard work and combining clear communication with a highly positive attitude.

This role is full-time, based in-house. We can consider permanent or in-house contract employment but not freelance or agencies. You must be able to legally work in Australia.

Key Responsibilities

  • Work closely with 3D Artist, Animators and Engineers to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows.
  • Build-upon, create and maintain efficient art pipelines, identifying, developing and documenting new tools and processes.
  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
  • Work closely with Art/Animation lead while developing new tools, rigs, and workflows for the art department.
  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
  • To help in reinforcing great teamwork and amazing studio culture.

Skills Required

  • 3+ years of experience in video game production with shipped titles in a Technical Art role.
  • Expertise in Rigging and Skinning in Autodesk Maya.
  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
  • Ability to rig characters/objects in a realistic or cartoon manner.
  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
  • Strong skills in programming/scripting using Python and/or Mel
  • Perfect understanding of art optimization techniques.
  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction
  • Motivated and self-driven; complete tasks without intense supervision.
  • Ability to work on multiple projects at any given time with the ability to adapt quickly
  • Advanced level of knowledge with either Unity or Unreal Engine. (Or both!)
  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
  • Understanding of mobile / console games and the industry as a whole.
  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
  • Think on their feet and act quickly.
  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Pluses

  • Skills in Animation using Autodesk Maya
  • Experience in using Houdini for Tool development and Simulation.
  • Knowledge in coding using C# or C++.
  • ------------------------
  • Feel free to contact me directly for full studio & job details & to apply
  • Bronwynn Lusted
  • Conkerberry Recruitment for Games
  • bronwynnATconkerberryDOTcomDOTau